LuaFileSystem

LuaFileSystem is a Lua library developed to complement the set of functions related to file systems offered by the standard Lua distribution.

LuaFileSystem offers a portable way to access the underlying directory structure and file attributes. This version 1.5.0 was compiled from the source to work with AutoPlay Media Studio 8.x and Setup Factory 9.x.

LuaFileSystem offers the following functions:

lfs.attributes (filepath [, aname])

Returns a table with the file attributes corresponding to filepath (or nil followed by an error message in case of error). If the second optional argument is given, then only the value of the named attribute is returned (this use is equivalent to lfs.attributes(filepath).aname, but the table is not created and only one attribute is retrieved from the O.S.). The attributes are described as follows; attribute mode is a string, all the others are numbers, and the time related attributes use the same time reference of os.time:

devon Unix systems, this represents the device that the inode resides on. On Windows systems, represents the drive number of the disk containing the file
inoon Unix systems, this represents the inode number. On Windows systems this has no meaning
modestring representing the associated protection mode (the values could be file, directory, link, socket, named pipe, char device, block device or other)
nlinknumber of hard links to the file
uiduser-id of owner (Unix only, always 0 on Windows)
gidgroup-id of owner (Unix only, always 0 on Windows)
rdevon Unix systems, represents the device type, for special file inodes. On Windows systems represents the same as dev
accesstime of last access
modificationtime of last data modification
changetime of last file status change
sizefile size, in bytes
blocksblock allocated for file; (Unix only)
blksizeoptimal file system I/O blocksize; (Unix only)

This function uses stat internally thus if the given filepath is a symbolic link, it is followed (if it points to another link the chain is followed recursively) and the information is about the file it refers to. To obtain information about the link itself, see function lfs.symlinkattributes.

lfs.chdir (path)Changes the current working directory to the given path.
Returns true in case of success or nil plus an error string.
lfs.lock_dir(path)Creates a lockfile (called lockfile.lfs) in path if it does not exist and returns the lock. To free the the lock call lock:free().
In case of any errors it returns nil and the error message. In particular, if the lock exists it returns the "File exists" message.
lfs.currentdir ()Returns a string with the current working directory or nil plus an error string.
iter, dir_obj = lfs.dir (path) Lua iterator over the entries of a given directory. Each time the iterator is called with dir_obj it returns a directory entry's name as a string, or nil if there are no more entries. You can also iterate by calling dir_obj:next(), and explicitly close the directory before the iteration finished with dir_obj:close(). Raises an error if path is not a directory.
lfs.lock (filehandle, mode[, start[, length]])Locks a file or a part of it. This function works on open files; the file handle should be specified as the first argument. The string mode could be either r (for a read/shared lock) or w (for a write/exclusive lock). The optional arguments start and length can be used to specify a starting point and its length; both should be numbers.
Returns true if the operation was successful; in case of error, it returns nil plus an error string.
lfs.mkdir (dirname)Creates a new directory. The argument is the name of the new directory.
Returns true if the operation was successful; in case of error, it returns nil plus an error string.
lfs.rmdir (dirname)Removes an existing directory. The argument is the name of the directory.
Returns true if the operation was successful; in case of error, it returns nil plus an error string.
lfs.setmode (file, mode)Sets the writing mode for a file. The mode string can be either binary or text. Returns the previous mode string for the file. This function is only available in Windows, so you may want to make sure that lfs.setmode exists before using it.
lfs.symlinkattributes (filepath [, aname])Identical to lfs.attributes except that it obtains information about the link itself (not the file it refers to). This function is not available in Windows so you may want to make sure that lfs.symlinkattributes exists before using it.
lfs.touch (filepath [, atime [, mtime]])Set access and modification times of a file. This function is a bind to utime function. The first argument is the filename, the second argument (atime) is the access time, and the third argument (mtime) is the modification time. Both times are provided in seconds (which should be generated with Lua standard function os.time). If the modification time is omitted, the access time provided is used; if both times are omitted, the current time is used.
Returns true if the operation was successful; in case of error, it returns nil plus an error string.
lfs.unlock (filehandle[, start[, length]])Unlocks a file or a part of it. This function works on open files; the file handle should be specified as the first argument. The optional arguments start and length can be used to specify a starting point and its length; both should be numbers.
Returns true if the operation was successful; in case of error, it returns nil plus an error string.

Using with AutoPlay Media Studio 8

Add the lfs.dll to your project, placing it into the Scripts folder. It then can be used on any page or dialog when needed.

Using with Setup Factory 9

Add the lfs.dll to the Primer Files of your project, so it will be decompressed into the runtime folder when the setup is executed. Then, where needed, load it.

Sample code for loading and using the module

-- load LuaFileSystem
require "lfs";
lfs.chdir(_TempFolder);
Dialog.Message("Info", "The current folder is ".. lfs.currentdir(), MB_OK);

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